![]() Even the more interesting fights have their issues, like a battle against a woman riding a giant wolf that replicates so much of Hollow Knight’s great Mantis Lords fight it feels more like a pale imitation than an homage. But they rarely demand you use the abilities you unlock over the course of the game, and just one boss actually incorporates the game’s time-warping theme into its attacks. ![]() They’re certainly impressive, ranging from giant beasts to human opponents with versatile toolkits to keep you on your toes. With even a few attacking at once, I often lost complete control of my character.īoss fights are also a mixed bag. As fun as it can be to take on a whole gang of assassins at once, The Lost Crown’s idea of increasing challenge often means faster enemies with difficult-to-avoid attacks that can send you flying across the screen. UbisoftĬombat feels great one-on-one, but things get muddy quickly when you’re facing multiple enemies. Nearly every enemy in the game also has powerful attacks marked by a yellow flash that do serious damage if they connect, but can be parried for a devastating counterattack.Ĭombat is a consistent high point in The Lost Crown. It can brush almost any attack aside, even if that attack happens to come from a 30-foot-tall manticore. And The Lost Crown has an excellent parry. ![]() There are few things as satisfying as nailing a perfectly timed button press to send an enemy’s attack clanging away, leaving them open for a counterattack. Instead of button-mashing, you’ll need to read enemies’ tells and memorize attack patterns to know when to attack, dodge, or - most importantly - parry. In addition to basic attacks, you start with a few moves that knock enemies into the air, setting you up to juggle them, engage them while they’re helpless, or make some distance to heal. Armed with twin swords, Sargon can pull off combos that feel like bare-bones versions of a fighting game from the very start. While the basic formula, pioneered by ‘80s classics Metroid and Castlevania is tried and true, The Lost Crown adds one unique twist with the ability to save an image of your screen and pin it to the map to remind you what obstacles are blocking progress there - a feature I’d love to see other games pick up.Ĭombat is an essential part of the genre, and The Lost Crown has one of the most satisfying melee systems I’ve ever seen in this type of game. UbisoftĪctually playing The Lost Crown feels nothing like playing any other Prince of Persia game thanks to its Metroidvania structure, which requires more exploration than usual. The Lost Crown’s boss fights aren’t often as exciting as they look. Plot twists and time shenanigans ensue, but The Lost Crown is not nearly as interested in its story as its gameplay. After a short intro level, Sargon’s mentor betrays Persia’s queen, kidnapping her son for unknown purposes and heading for Mount Qaf. The Lost Crown is, in some ways, a throwback to Prince of Persia’s platforming roots, replacing the original’s dungeons with Mount Qaf, an isolated mountain fortress where time has gone wrong, trapping its inhabitants in a world where time is frozen in some places and disastrously accelerated in others. ![]() Unfortunately, nothing quite that interesting ever happens again as Prince of Persia: The Lost Crown settles into a fun but flawed Metroidvania for the rest of its 20-odd hours. You’re in the thick of battle with an elite troop against overwhelming odds. At some points, two or three Immortals appear on screen at once to fight off hordes of enemies. Backlit by the sun setting in a blood-red sky, the group charges through enemy ranks, felling them with swords and arrows. Sargon races along a battlefield with his fellow Immortals - a group of Persia’s mightiest warriors.
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